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	<title>Comments on: Any questions for Neville Hobson?</title>
	<atom:link href="http://www.tomrafteryit.net/any-questions-for-neville-hobson/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.tomrafteryit.net/any-questions-for-neville-hobson/</link>
	<description>Tom Raftery, social media consultant, speaker, blogger and podcaster</description>
	<pubDate>Wed, 20 Aug 2008 07:18:57 +0000</pubDate>
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		<title>By: Ina</title>
		<link>http://www.tomrafteryit.net/any-questions-for-neville-hobson/#comment-103401</link>
		<dc:creator>Ina</dc:creator>
		<pubDate>Thu, 29 Mar 2007 19:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.tomrafteryit.net/any-questions-for-neville-hobson/#comment-103401</guid>
		<description>Another q Tom.

Neville,

Do you believe virtual communities hurt real communities?Is it such a smart thing to devote so much attention to fantasy when there is so much to be done in the first Life?Whats your take/opinion?

Ina</description>
		<content:encoded><![CDATA[<p>Another q Tom.</p>
<p>Neville,</p>
<p>Do you believe virtual communities hurt real communities?Is it such a smart thing to devote so much attention to fantasy when there is so much to be done in the first Life?Whats your take/opinion?</p>
<p>Ina</p>
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		<title>By: Jasmine Chng</title>
		<link>http://www.tomrafteryit.net/any-questions-for-neville-hobson/#comment-103372</link>
		<dc:creator>Jasmine Chng</dc:creator>
		<pubDate>Thu, 29 Mar 2007 14:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.tomrafteryit.net/any-questions-for-neville-hobson/#comment-103372</guid>
		<description>I'll be interested to hear what their plans are for Crayon. Seems like a lot of marketing done in and around Second Life. Is that the only platform Crayon uses for its marketing efforts? How are they using new tools like twitter?</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be interested to hear what their plans are for Crayon. Seems like a lot of marketing done in and around Second Life. Is that the only platform Crayon uses for its marketing efforts? How are they using new tools like twitter?</p>
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		<title>By: Podleaders interview with Tom Raftery at NevilleHobson.com</title>
		<link>http://www.tomrafteryit.net/any-questions-for-neville-hobson/#comment-103351</link>
		<dc:creator>Podleaders interview with Tom Raftery at NevilleHobson.com</dc:creator>
		<pubDate>Thu, 29 Mar 2007 13:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.tomrafteryit.net/any-questions-for-neville-hobson/#comment-103351</guid>
		<description>[...] you have a question you&#8217;d like us to discuss, add your comment here or on Tom&#8217;s post. All the questions there so far are to do with Second [...]</description>
		<content:encoded><![CDATA[<p>[...] you have a question you&#8217;d like us to discuss, add your comment here or on Tom&#8217;s post. All the questions there so far are to do with Second [...]</p>
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		<title>By: Ina</title>
		<link>http://www.tomrafteryit.net/any-questions-for-neville-hobson/#comment-103340</link>
		<dc:creator>Ina</dc:creator>
		<pubDate>Thu, 29 Mar 2007 11:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.tomrafteryit.net/any-questions-for-neville-hobson/#comment-103340</guid>
		<description>Hi Tom,

Could you ask Neville the following question:

Second Life is very time consuming and lags quite a lot despite this there has been an initial rush to setup businesses there and many educators are investing a lot of time and effort in Second Life to try to get the virtual world of education going.
Is there not the fear that something better will come along as in the case of Sonys PS3 Home community and peoples attention being focused into something that works faster and is better.Admittedly not everyone will have a PS3 console so "Home" may become an elite community however people will more be inclined to join the better looking community.How does Second Life expect to survive with 
so much change coming and cope with the continuous competition?</description>
		<content:encoded><![CDATA[<p>Hi Tom,</p>
<p>Could you ask Neville the following question:</p>
<p>Second Life is very time consuming and lags quite a lot despite this there has been an initial rush to setup businesses there and many educators are investing a lot of time and effort in Second Life to try to get the virtual world of education going.<br />
Is there not the fear that something better will come along as in the case of Sonys PS3 Home community and peoples attention being focused into something that works faster and is better.Admittedly not everyone will have a PS3 console so &#8220;Home&#8221; may become an elite community however people will more be inclined to join the better looking community.How does Second Life expect to survive with<br />
so much change coming and cope with the continuous competition?</p>
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		<title>By: James Corbett</title>
		<link>http://www.tomrafteryit.net/any-questions-for-neville-hobson/#comment-103339</link>
		<dc:creator>James Corbett</dc:creator>
		<pubDate>Thu, 29 Mar 2007 11:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.tomrafteryit.net/any-questions-for-neville-hobson/#comment-103339</guid>
		<description>How does Neville think the imminent integration of voice functionality will affect the culture of Second Life? Will it erode the fantasy side of the environment?

What opportunities are afforded by the increasingly immersive capabilities going forward, for example regarding telepresence vis-a-vis high-end systems like Cisco's Telepresence 3000.</description>
		<content:encoded><![CDATA[<p>How does Neville think the imminent integration of voice functionality will affect the culture of Second Life? Will it erode the fantasy side of the environment?</p>
<p>What opportunities are afforded by the increasingly immersive capabilities going forward, for example regarding telepresence vis-a-vis high-end systems like Cisco&#8217;s Telepresence 3000.</p>
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		<title>By: Evert Bopp</title>
		<link>http://www.tomrafteryit.net/any-questions-for-neville-hobson/#comment-103337</link>
		<dc:creator>Evert Bopp</dc:creator>
		<pubDate>Thu, 29 Mar 2007 10:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.tomrafteryit.net/any-questions-for-neville-hobson/#comment-103337</guid>
		<description>Tom,

You might ask him if he would like to comment on the articles on Second Life by &lt;a href="http://randolfe.typepad.com/"&gt;Randolph Harrison&lt;/a&gt;.

E.</description>
		<content:encoded><![CDATA[<p>Tom,</p>
<p>You might ask him if he would like to comment on the articles on Second Life by <a href="http://randolfe.typepad.com/">Randolph Harrison</a>.</p>
<p>E.</p>
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		<title>By: Paul M. Watson</title>
		<link>http://www.tomrafteryit.net/any-questions-for-neville-hobson/#comment-103336</link>
		<dc:creator>Paul M. Watson</dc:creator>
		<pubDate>Thu, 29 Mar 2007 09:57:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.tomrafteryit.net/any-questions-for-neville-hobson/#comment-103336</guid>
		<description>My problem with Second Life is the disconnect when moving between the "game" and the rest of my digital life (Mac desktop, browser, email client etc.) It takes time to load and even when run as a window switching between it and everything else is not as slick as other applications.

Is Second Life best as a completely immersive experience or will the boundary start to fade and switching between it and everything else become faster and easier?</description>
		<content:encoded><![CDATA[<p>My problem with Second Life is the disconnect when moving between the &#8220;game&#8221; and the rest of my digital life (Mac desktop, browser, email client etc.) It takes time to load and even when run as a window switching between it and everything else is not as slick as other applications.</p>
<p>Is Second Life best as a completely immersive experience or will the boundary start to fade and switching between it and everything else become faster and easier?</p>
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